Quinnipiac University College of Arts and Sciences

Games for Change

In Students, Teaching on February 29, 2012 at 1:37 am

In the Game Design 101 class, students learn through project-based assignments, both as individuals and teams. The learning objectives for the course are primarily related to game design and secondarily to project management, though the skills learned (like observation, creativity, and clear written communication) are applicable across many disciplines. Students identify and discuss these learning objectives on the first day of class, and they are reinforced throughout the course.

One assignment, called Games for Change, relates to using the power of games to bring about positive social change in our communities. As a class, students discuss issues that they would like to see addressed: from recycling, to shuttle services, to parking on campus, to global warming. Students were then encouraged to attempt to address a particular problem by creating a game. Students think about how difficult it is to solve problems, but find it an interesting challenge to create fun activities that might make a difference. Struggling to solve hard problems through game design leads to interesting and creative potential solutions. Students become aware that even small, incremental progress is meaningful. Sometimes big changes can start with a creative idea and a little fun.

  1. This looks like such a fun (and instructive!) activity. I’m totally going to make my students start designing games.

  2. Glad you liked it! If you have any questions about game design assignments, feel free to contact me (Ira.Fay@quinnipiac.edu)

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